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Title: Bethesda Softworks and Media Technology Limited
Slogan: 'The third largest privately held personal computer entertainment software company in America.'
Class: Private Division, subsidiary of ZeniMax Media Incorporated
Industry: Designer and publisher of consumer entertainment software.
Founded: 1986
Corporate Headquarters:
1370 Piccard Drive, Suite 120.
Rockville MD 20850-4304, USA
Key Figures: Christopher Weaver
Revenue: $36,000,000 USD (2005)
Employees: 350-1000 (?)
Contact: tech@bethsoft.com
Phone Number: (301) 926-8300
Fax Number: (301) 926-8010
Websites:http://www.bethsoft.com
http://www.zenimax.com/

Bethesda Softworks, LLC, a subsidiary of ZeniMax Media, is a video game developer and publisher. Bethesda Softworks is notable for developing the The Elder Scrolls game series.

Elder Scrolls Legends

Bethesda Game Studios logo

Bethesda is the shorthand name for the developers and publishers of The Elder Scrolls series of games. Bethesda is actually two companies: Bethesda Softworks LLC, the original company name which now only handles publishing, and Bethesda Game Studios, a subdivision created to handle development as the company expanded. Bethesda Softworks are one of many subsidiaries of ZeniMax Media Incorporated, who own the rights associated with the franchise and all the other franchises and games published under Bethesda Softworks name. Microsoft Corporation announced a takeover of ZeniMax Media and Bethesda on September 21, 2020.

  • Todd Howard, the creative director of Bethesda Game Studios, said the studio is still deep in development on its sci-fi RPG Starfield and The Elder Scrolls 6, both of which will use a game engine.
  • On December 31, the cusp of the new year, Bethesda tweeted a cryptic message over the official Elder Scrolls Twitter account: 'Transcribe the past and map the future. Here's to a Happy New Year.
  • Xbox Games Studios has announced that the company has acquired ZeniMax Media, the company that owns Bethesda, the gaming publisher behind 'Elder Scrolls', 'Fallout,' and other major franchises.

Bethesda Softworks were responsible for the development and publishing of TES: Arena, TESII: Daggerfall, and the spinoffs Battlespire and Redguard. Since the split in 2001 Bethesda Game Studios have been responsible for most Elder Scrolls games, while Bethesda Softworks have handled most of the publishing work (see below for details). Due to this setup the logos of each of the companies may be displayed as a game loads.

  • 1History
  • 3Bethesda Games

History

Pre-Elder Scrolls

Bethesda Softworks was founded in 1986 by Christopher S. Weaver in the town of Bethesda, Maryland. In homage to the town of its origin, the company was named Bethesda and soon began its illustrious career with the first physics-based sports games: the Amiga favorite Gridiron! football simulation. So impressive was their work in the field of physics-based engines, Bethesda Softworks found itself party to an offer from Trip Hawkins, then President of rival Electronic Arts, to become an affiliate in designing a new series of football games, John Madden Football.

While the potential for success in such a venture - one which would become the backbone of EA's future - was obvious, the company chose to take a different approach to the market, partially by expanding their development into the novel world of role-playing games. Thus, after years of work in genres ranging from sports, simulations, and first-person shooters, Bethesda initiated work on what was supposed to be an 'action game with a little bit of role-playing on the side' (Ted Peterson, Interview 1) in 1992. https://site-5816553-83-9443.mystrikingly.com/blog/how-do-i-backup-my-macbook-pro. Following two years of grueling development, The Elder Scrolls: Arena become an open ended role-playing game released in 1994.

Arena Era

Based upon the original programming of Julian Lefay, Arena featured an expansive world of randomly generated environments, making for the largest world seen in video-games thus far. Still, despite the promised 'large scale' world and other innovations - including first-person interactive combat wherein users were required to move their mouse in order to swing their sword - the game met with poor reviews, due to its unforgiving nature towards new players, who would often meet their death prior to leaving the first dungeon. Regardless of critical reviews, the game became a cult hit to RPG fans, forming a niche market of its own and prompting the development of a sequel.

Daggerfall Era

As such, Bethesda Softworks hustled to meet the demands of their fans, working furiously in conjunction with their new-found partners of 1994, Media Technology Limited - an international engineering research and development firm founded by members of the Architecture Machine Group at the Massachusetts Institute of Technology, of which Chris Weaver was CEO - to create a new engine for the game, the XnGine. With the new engine and the transition from a floppy-disk to CD-ROM medium, the second chapter in The Elder Scrolls series, Daggerfall, was released to the public in 1996. Expanding on the principles of the first game, Daggerfall featured a world of roughly 160,000 square miles - roughly twice the size of Great Britain - with over 15,000 towns, cities, villages, and dungeons for the player's character to explore, and more than 750,000 non-player characters or NPCs for the user to interact with. Continuing in the tradition of its predecessor, Daggerfall was widely accepted by RPG fans in general, but received numerous negative critical reviews. Having come with innumerable bugs both great and small, the game was often unplayable straight from the box; worse, many players found the game's very expansiveness a hindrance to their enjoyment, as a limited amount of textures and objects were used in its creation, despite the size of the world. Regardless of these issues, The Elder Scrolls series had officially become a well-known and standard part of the role-playing universe, with plans for a further chapter's creation already underway.

Battlespire and Redguard

With the third chapter in development, and a fan base rabid for further adventures in Tamriel, Bethesda made an effort to expand their series without compromising the integrity of the central games. In that vein, Bethesda released the first in a new line of games, The Elder Scrolls Legends: Battlespire in 1997. Hoping to incorporate multiplayer elements in their future games, a program enabling such was drafted into Battlespire, running on the Mplayer system. The game, operating on the same engine as Daggerfall, met with minimal success and prompted cries for a 'true' successor in the series.

Ignoring the weak sales of Battlespire, and continuing in their hope of a new Elder Scrolls-based series, Bethesda released another non-central game in 1998, The Elder Scrolls Adventures: Redguard. While it too ran upon the same engine, the XnGine, Redguard brought to the series a fresh perspective, operating in third-person and set roughly 400 years prior to the events of Arena. The game met with far greater success than its spin-off predecessor, partially due to the inclusion of a manual addition packaged with such, entitled The Pocket Guide to the Empire, which is counted among the most widely read canonical literature to date.

Continuing to develop and publish other titles following Redguard's release - in various genres - for numerous years, Bethesda began serious development upon the promised third chapter, previewing the title to audiences worldwide and calling it Morrowind.

Morrowind Era

Bethesda's team when working on Morrowind.

When Bethesda started work on Morrowind, the company was facing business problems. There were only six people left on the development team when development started. This eventually led to an aggressive takeover from ZeniMax Media Incorporated - a company co-founded by Chris Weaver himself - after they purchased Bethesda's companion-company of Media Technology Limited. The buyout was completed in 2001 with an official amendment to the Bethesda Softworks logo - the inclusion of ZeniMax Media branding - allowing the company to continue its work with ongoing projects as a subsidiary outfit. Some restructuring also took place, with the creation of Bethesda Game Studios to handle development, while Bethesda Softworks was reduced to only publishing, but took on the publishing of games by ZeniMax's other subsidiaries.

Shortly thereafter, in early May of 2002, The Elder Scrolls III: Morrowind was released on both the PC and Xbox. Unlike the previous two games in the central series, Morrowind met with rave reviews and widespread acclaim, cementing The Elder Scrolls as a staple of the role-playing genre. Similar to the previous installments, Morrowind featured a free-roaming world rich in atmosphere, and with the benefit of new technologies - including a new engine, NetImmerse, licensed from Numerical Design Limited - Morrowind included stunning vistas complete with real-time weather effects. Even more innovative, the free-roaming aspect of the preceding games was further enhanced in Morrowind, allowing the player to utterly ignore the central storyline and pursue whatever course they wished, and in whatever form as well, choosing from a variety of races. Furthermore, players were now able to freely switch between a first- and third-person perspective at any point in time.

Such was Morrowind's popularity - bolstered on the PC with the inclusion of an editor, allowing clients to modify the game in whatever manner they desired with files known as 'mods' - that Bethesda was all but forced to create official expansions to the title, coming in the form of Tribunal in 2002, and Bloodmoon in 2003. Each granted the player access to new areas tied to the region explored in Morrowind, introduced new characters, items, and spells, and further expanded the lore of The Elder Scrolls universe.

Oblivion Era

The warm reception of Morrowind by the gaming community only bolstered Bethesda's resolve to continue The Elder Scrolls series, having begun work upon the fourth installment in late 2002. The project progressed - with numerous revisions - over a period of four years, under the able hand of executive producer Todd Howard, and was released in 2006 under the heading The Elder Scrolls IV: Oblivion.

Oblivion retained the grand scale of its predecessors with a world larger than Morrowind's. Furthermore, with a custom-made version of the NetImmerse engine — renamed Gamebryo after NDL was purchased by Emergent Game Technologies — and using the advanced features of Havok, Speedtree, and FaceGen SDKs, Oblivion set new standards in graphics on every facet. Critics and players alike found something to be delighted in with the latest installment of The Elder Scrolls, although that is not to say that the game avoided negative commentary. Criticism of everything from the 'leveled items and monsters' feature - which dictated various facets of the game, most notably both how and when creatures appeared, as well as what statistics were applied to items - the lack of crossbows and throwing weapons, removal of enchanting as a general skill, the fast-travel system (bereft of Silt Striders, Mark and Recall spells, Almsivi Intervention, Divine Intervention, Propylon Indices, and boats), and even the new 'radiant AI' system. Nonetheless, Oblivion continues to sell well on both platforms of its initial release - the PC and Xbox 360 - having become the number one title on the latter, and receiving more than five 'Best RPG' accolades on the former.

So enthusiastic was the reception of Oblivion, that Bethesda soon initiated work upon two ports of the title, each with promised 'new content', to be released on the PlayStation 3 under the same title, and the PlayStation Portable under the heading of The Elder Scrolls Travels: Oblivion. Sadly, after the initial announcement of the PSP version of Oblivion, there has been no official news for several years, and it is assumed to have been canceled.

Skyrim

Skyrim released on November 11, 2011 (for an 11/11/11 release date) (8/12/11 for Japan), on PC, Xbox 360 and PlayStation 3 and kept to roughly the same size of its predecessor Oblivion. Skyrim ran on Bethesda's own graphics and gameplay engine: Creation Engine. Skyrim reportedly cleared more than five times the sales figures of Oblivion. Download python 3 6 0. Mysticism was removed from the game, and its spells reassigned elsewhere in the other magic schools, carriages were added as a fast-travel option and enchanting was re-added as a skill. Crossbows and spears where re-added later on by Dawnguard and Dragonborn respectively, though the 'spears' are only usable by the player as arrows.

Skyrim won many awards, including 'PC Game of the Year' from IGN and GameSpot. More than four accolades of 'RPG of the Year', and more than eight accolades of 'Overall Game of the Year'. Three add-ons were released across all three systems for the game: Dawnguard, Hearthfire, and Dragonborn. Dragonborn was confirmed to be the last add-on for Skyrim. A fourth add-on was available to PC users, the Fall of the Space Core, Vol 1, a tie-in with Steam created by Bethesda and Valve (the creators of Portal 2 which was the inspiration for the core). An additional high-definition upgrade was available to PC users.

In 2016 Skyrim received an upgrade in graphics and was released for the PlayStation 4, Xbox One, and PC under the moniker Skyrim - Special Edition. This coincided with PlayStation and Xbox allowing mods (with conditions on the PS4) for certain games, including Bethesda's other popular franchise Fallout. The Special Edition included all add-ons except the Space Core, and as the Special Edition is classified and acts like a separate game the Space Core for the original version is not compatible.

ESO

The Elder Scrolls Online was released on April 4, 2014 for PC and Mac, and June 9, 2015 for Xbox One and PlayStation 4. It was developed by ZeniMax Online Studios and published by Bethesda Softworks and it is the first MMORPG (Massively Multiplayer Online Role-Playing Game) game of the series, though not the first multiplayer game (see Battlespire). The Elder Scrolls Online is set across most of Tamriel as well as the Daedric realm of Coldharbour, though not all existing places are available for exploration in the game.

The Elder Scrolls Online required a subscription to play until March 2015. The game is now free to play after the initial game purchase, except that console players are required to have Xbox Live Gold or PlayStation Plus (a requirement by the console developers).

The Elder Scrolls Travels

The Elder Scrolls series has been continued over the years in mobile episodes—each entitled The Elder Scrolls Travels—with Dawnstar, Shadowkey, and Stormhold. While each was produced by Bethesda Softworks, they were externally developed by Vir2L Interactive, a separate division of ZeniMax Media.

Keeping Up to Date

There are several ways of keeping up to date with the latest news from Bethesda:

  • BethBlog - a regularly-updated blog containing all the latest news from the company.
  • The Bethesda Podcast - an audio tour of important information, released every two weeks.
  • Bethesda Facebook - Bethesda's Facebook account
  • Bethesda Google+ - Bethesda's Google+ account
  • Bethesda twitter - Bethesda's twitter account

Bethesda Games

The following tables detail those games created, developed, or published by the various Bethesda companies, as well as listing all Elder Scrolls games.

The Elder Scrolls

YearFull TitlePlatform/sDeveloperPublisher
1994The Elder Scrolls: ArenaPC (DOS)Bethesda SoftworksBethesda Softworks
1996The Elder Scrolls II: DaggerfallPC (DOS)Bethesda SoftworksBethesda Softworks
1997An Elder Scrolls Legend: BattlespirePC (DOS/Windows)Bethesda SoftworksBethesda Softworks
1998The Elder Scrolls Adventures: RedguardPC (Windows)Bethesda SoftworksBethesda Softworks
2002The Elder Scrolls III: MorrowindPC (Windows) / XboxBethesda Game StudiosBethesda Softworks
2002The Elder Scrolls III: Morrowind (Collector's Edition)PC (Windows)Bethesda Game StudiosBethesda Softworks
2002The Elder Scrolls III: TribunalPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: BloodmoonPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Bloodmoon & Tribunal DuopackPC (Windows)Bethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Morrowind (Game of the Year Edition)PC (Windows) / XboxBethesda Game StudiosBethesda Softworks
2003The Elder Scrolls III: Morrowind (Platinum Edition)XboxBethesda Game StudiosBethesda Softworks
2003The Elder Scrolls Travels: StormholdJava-enabled mobile devicesVir2L StudiosVir2L Studios / MFORMA
2004The Elder Scrolls III: Morrowind (Game of the Year - Platinum Edition)XboxBethesda Game StudiosBethesda Softworks
2004The Elder Scrolls Travels: DawnstarJava-enabled mobile devicesVir2L StudiosVir2L Studios / MFORMA
2004The Elder Scrolls Travels: ShadowkeyN-GageVir2L Studios / TKO SoftwareVir2L Studios / TKO Software
2006The Elder Scrolls IV: OblivionPC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks and 2K Games
2006The Elder Scrolls Travels: OblivionJava-enabled mobile devicesVir2L Studios / Bethesda Game StudiosVir2L Studios
2006The Elder Scrolls IV: Knights of the NinePC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2007The Elder Scrolls IV: OblivionPlayStation 3Bethesda Game Studios / 4J StudiosBethesda Softworks
2007The Elder Scrolls IV: Shivering IslesPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2007The Elder Scrolls IV: Oblivion Game of the Year EditionPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game Studios / 4J StudiosBethesda Softworks
2011The Elder Scrolls IV: Oblivion (5th Year Anniversary Edition)PC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2011The Elder Scrolls V: SkyrimPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: DawnguardPC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: HearthfirePC (Windows) / Xbox 360Bethesda Game StudiosBethesda Softworks
2012The Elder Scrolls V: DragonbornXbox 360Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: DawnguardPlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: HearthfirePlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: DragonbornPC (Windows) / PlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls V: Skyrim – Legendary EditionPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2013The Elder Scrolls Anthology
(the first five main games configured for Windows)
PC (Windows)Bethesda Game StudiosBethesda Softworks
2014The Elder Scrolls OnlinePC (Windows and Mac)ZeniMax Online StudiosBethesda Softworks
2015The Elder Scrolls Online: Tamriel UnlimitedPC (Windows and Mac) / PlayStation 4 / Xbox OneZeniMax Online StudiosBethesda Softworks
2016The Elder Scrolls V: Skyrim - Special EditionPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2017The Elder Scrolls: LegendsPC (Windows) / iOS / AndroidDire Wolf Digital (2017 – 2018)
Sparkypants Studios (2018 – Present)
Bethesda Softworks
2017The Elder Scrolls V: SkyrimNintendo SwitchBethesda Game Studios / Iron Galaxy StudiosBethesda Softworks
2017The Elder Scrolls V: Skyrim VRPlayStation 4 (PlayStation VR)Bethesda Game Studios / Escalation StudiosBethesda Softworks
2018The Elder Scrolls V: Skyrim VRPC (Windows) (HTC Vive, Oculus Rift, Windows Mixed Reality)Bethesda Game Studios / Escalation StudiosBethesda Softworks
2018Skyrim Very Special EditionAmazon Echo / Fire TV / Fire HD / iOS / AndroidBethesda Game StudiosBethesda Softworks
2019The Elder Scrolls: BladesiOS / AndroidBethesda Game StudiosBethesda Softworks
2019The Elder Scrolls: Legends AsiaiOS / AndroidGAEA Mobile LtdBethesda Softworks

Other Games

YearFull TitleGenrePlatform/sDeveloperPublisher
1986Gridiron!SportsAtari ST / Amiga / Commodore 64Bethesda SoftworksBethesda Softworks
1988Wayne Gretzky HockeySportsAtari ST / Amiga / PC (DOS) / NESBethesda SoftworksBethesda Softworks
1990Wayne Gretzky Hockey 2SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1990The TerminatorAction-AdventurePC (DOS)Bethesda SoftworksBethesda Softworks
1990Hockey League SimulatorSports-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1991Wayne Gretzky Hockey 3SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1991Home AloneActionNESBethesda SoftworksTHQ
1991NCAA Basketball: Road To The Final Four (1992 Edition)SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1992Terminator 2029ActionPC (DOS)Bethesda SoftworksBethesda Softworks
1992Hockey League Simulator 2Strategy Sports-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1993The Terminator: RampageActionPC (DOS)Bethesda SoftworksBethesda Softworks
1993Terminator 2029: Operation ScourActionPC (DOS)Bethesda SoftworksBethesda Softworks
1994Terminator 2029 (Deluxe Edition)ActionPC (DOS)Bethesda SoftworksBethesda Softworks
1994NCAA: Road to the Final Four 2SportsPC (DOS)Bethesda SoftworksBethesda Softworks
1994Delta VAction-RacingPC (DOS)Bethesda SoftworksBethesda Softworks
1995Terminator: Future ShockActionPC (DOS)Bethesda SoftworksBethesda Softworks
1996SkyNETActionPC (DOS)Bethesda SoftworksBethesda Softworks
1997XCar: Experimental RacingRacing/Driving-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1997PBA BowlingSportsPC (Windows)Bethesda SoftworksBethesda Softworks
1998Burnout: Championship Drag RacingRacing-SimulationPC (DOS)Bethesda SoftworksBethesda Softworks
1998SymbiocomAdventurePC (Windows)Bethesda SoftworksBethesda Softworks
1998F-16 AggressorSimulationPC (Windows)Virgin InteractiveBethesda Softworks
1998Magic & MayhemAction-StrategyPC (Windows)Mythos GamesBethesda Softworks
1998Zero CriticalAdventurePC (Windows)Istvan Pely ProductionsBethesda Softworks
1999NIRA Intense Import Drag RacingRacingPC (Windows)Bethesda SoftworksBethesda Softworks
1999ProtectorActionJaguarBethesda SoftworksBethesda Softworks
1999Skip Barber RacingRacingPC (Windows)Bethesda SoftworksBethesda Softworks
2000PBA Bowling 2SportsPC (Windows)Bethesda SoftworksBethesda Softworks
2000GromadaActionPC (Windows)Buka EntertainmentBethesda Softworks
2000PBA Bowling 2001SportsPC (Windows) / DreamcastBethesda SoftworksBethesda Softworks
2000IHRA Drag RacingRacing-SimulationPC (Windows) / PlayStation / DreamcastBethesda SoftworksBethesda Softworks
2000Sea DogsAction, RPG, Simulation, StrategyPC (Windows)Akella InteractiveBethesda Softworks
2001IHRA MotorsportsRacing-SimulationPC (Windows)Bethesda SoftworksBethesda Softworks
2001IHRA Drag Racing 2Racing/DrivingPlayStation 2Bethesda SoftworksBethesda Softworks
2001EchelonSimulationPC (Windows)Buka EntertainmentBethesda Softworks
2001Magic & Mayhem 2: The Art of MagicStrategy-RPGPC (Windows)Mythos GamesBethesda Softworks
2002Family Card Games Fun PackCardsPlayStationMud Duck ProductionsBethesda Softworks
2003PuzznicPuzzlePlayStationAltronBethesda Softworks
2003Pirates of the CaribbeanRPGPC (Windows) / XboxAkella InteractiveBethesda Softworks
2003IHRA Drag Racing 2004RacingXboxSuper Happy Fun Fun Inc.Bethesda Softworks
2004IHRA Drag Professional Racing 2005RacingXbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2004IHRA Drag Racing MultiplayerRacing-SimulationJava-enabled mobile devicesVir2L StudiosBethesda Softworks / MFORMA
2004PBA Bowling 2004SportsXbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2004High Rollers CasinoGamblingXboxBethesda Game StudiosMud Duck Productions
2004PowerdromeRacingXbox / PlayStation 2Argonaut GamesBethesda Softworks / Mud Duck Productions
2005Call of Cthulhu: Dark Corners of the EarthAction-AdventureXboxHeadfirst ProductionsBethesda Softworks
2006Call of Cthulhu: Dark Corners of the EarthAction-AdventurePC (Windows)Headfirst ProductionsBethesda Softworks
2006IHRA Drag Racing (Sportsman Edition)RacingPC (Windows) / Xbox / PlayStation 2Bethesda Game StudiosBethesda Softworks
2006AMF Xtreme BowlingSportsXboxMud Duck ProductionsBethesda Softworks
2006Star Trek: EncountersSimulationPlayStation 24J StudiosBethesda Softworks
2006Pirates of the Caribbean: The Legend of Jack SparrowSimulationPC / PlayStation 27 StudiosBethesda Softworks
2006Star Trek: Tactical AssaultSimulationNintendo DS / PlayStation PortableQuicksilver SoftwareBethesda Softworks
2006Star Trek: LegacySimulationPC (Windows) / Xbox 360Mad Doc SoftwareBethesda Softworks
2007Star Trek: ConquestSimulationWii / PlayStation 24J StudiosBethesda Softworks
2008Fallout 3Action, RPGPC (Windows) / Xbox 360 / PlayStation 3Bethesda Game StudiosBethesda Softworks
2009WETAction FPSXbox 360 / PlayStation 3A2MBethesda Softworks
2009Rogue WarriorActionPC (Windows) / Xbox 360 / PlayStation 3Rebellion DevelopmentsBethesda Softworks
2010Doom IIAction FPSXbox 360id SoftwareBethesda Softworks
2010Fallout: New VegasAction, RPGPC (Windows) / Xbox 360 / Playstation 3Obsidian EntertainmentBethesda Softworks (US, UK) / Namco Bandai (EU, AU)
2011Hunted: The Demon's ForgeAction, RPGPC (Windows) / Xbox 360 / PlayStation 3inXile EntertainmentBethesda Softworks
2011BrinkAction FPSPC (Windows) / Xbox 360 / PlayStation 3Splash DamageBethesda Softworks
2011RageAction FPSPC (Windows) / Xbox 360 / PlayStation 3id SoftwareBethesda Softworks
2012Doom IIIAction FPSPC (Windows) / Xbox 360 / PlayStation 3id SoftwareBethesda Softworks
2012DoomAction FPSPlayStation 3id SoftwareBethesda Softworks
2012Doom IIAction FPSPlayStation 3id SoftwareBethesda Softworks
2012DishonoredAction, RPGPC (Windows) / Xbox 360 / PlayStation 3Arkane StudiosBethesda Softworks
2014Wolfenstein: The New OrderAction FPSWindows / Xbox 360 & One / PlayStation 3 & 4MachineGamesBethesda Softworks
2014The Evil WithinHorror-SurvivalWindows / Xbox 360 & One / PlayStation 3 & 4Tango GameworksBethesda Softworks
2015Wolfenstein: The Old BloodAction FPSPC (Windows) / Xbox One / PlayStation 4MachineGamesBethesda Softworks
2015Fallout ShelterSimiOS / AndroidBethesda Game StudiosBethesda Softworks
2015Fallout 4Action, RPGPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2015Dishonored: Definitive EditionAction, RPGXbox One / PlayStation 4Arkane StudiosBethesda Softworks
2016Doom (reboot)FPSPC (Windows) / Xbox One / PlayStation 4id SoftwareBethesda Softworks
2016Dishonored 2Action-AdventurePC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017PreyFPSPC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017Dishonored: Death of the OutsiderAction-AdventurePC (Windows) / Xbox One / PlayStation 4Arkane StudiosBethesda Softworks
2017The Evil Within 2Horror-SurvivalPC (Windows) / Xbox One / PlayStation 4Tango GameworksBethesda Softworks
2017Wolfenstein II: The New ColossusFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo SwitchMachineGamesBethesda Softworks
2018Fallout 76Action, RPGPC (Windows) / Xbox One / PlayStation 4Bethesda Game StudiosBethesda Softworks
2019Rage 2Action FPSPC (Windows) / Xbox One / PlayStation 4Avalanche Studios and id SoftwareBethesda Softworks

Forthcoming Games

The following games are currently still in development, or awaiting publishing by Bethesda Softworks. It is imperative to note that games currently on this list may be postponed or canceled at any time. Official news on forthcoming titles may be viewed on the official Bethesda site.

Release DateTitleGenrePlatform(s)DeveloperPublisher
On holdBattleCryPC (Windows)Battlecry StudiosBethesda Softworks
2019Wolfenstein: YoungbloodFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo Switch / Google StadiaMachineGamesBethesda Softworks
2019Wolfenstein: CyberpilotFPSHTC Vive / PlayStation VRMachineGamesBethesda Softworks
2019Commander KeenPuzzle PlatformeriOS / AndroidZenimax Online StudiosBethesda Softworks
2019Doom EternalFPSPC (Windows) / Xbox One / PlayStation 4 / Nintendo Switch / Google Stadiaid SoftwareBethesda Softworks
TBAQuake ChampionsFPSPC (Windows)id SoftwareBethesda Softworks
TBADeathloopAction, FPSTBAArkane StudiosBethesda Softworks
TBAGhostWire: TokyoAction-AdventureTBATango GameworksBethesda Softworks
TBAStarfieldRPGTBABethesda Game StudiosBethesda Softworks
TBAThe Elder Scrolls VIAction, RPGTBABethesda Game StudiosBethesda Softworks
Retrieved from 'https://en.uesp.net/w/index.php?title=General:Bethesda&oldid=2213601'

Microsoft made the shocking announcement Monday morning that the company had acquired ZeniMax Media, the parent company of Bethesda Softworks, the game studio behind major franchises like Elder Scrolls, Starfield, Fallout, Doom, The Evil Within, Wolfenstein, and Dishonored. Now, all of these franchise are part of Xbox Games Studios. What exactly does that mean for upcoming titles like Elder Scrolls VI and Starfield?

The short answer is if you're interested in these games, you'll probably have to have Xbox Game Pass Ultimate in some capacity if you want to play it.

What did Microsoft just acquire? The acquisition was announced via Xbox Wire and various social channels on Monday morning. 'Today is a special day, as we welcome some of the most accomplished studios in the games industry to Xbox,' Phil Spencer wrote in the article. 'We are thrilled to announce Microsoft has entered into an agreement to acquire ZeniMax Media, parent company of Bethesda Softworks.' A press release confirmed that the deal is worth $7.5 billion.

The post goes on to highlight many of the aforementioned famous franchises from Bethesda, all of which are now technically owned by Xbox.

Every developer within Bethesda is part of this acquisition. That means the likes of id Software (Doom), Arkane (Dishonored, Prey), MachineGames (Wolfenstein), Tango Gameworks (The Evil Within), ZeniMax Online Studios (The Elder Scrolls Online), Bethesda Softworks (the publishing arm), Bethesda Game Studios (Elder Scrolls, Fallout), Alpha Dog (Monstrosity Rampage), and Roundhouse Studios are now owned by Xbox, bringing its number of owned developers up to 23 from 15.

What does this mean for The Elder Scrolls 6 and Starfield? When it comes to Bethesda Game Studios' big upcoming RPGs, it initially seems that The Elder Scrolls 6 and Starfieldwill eventually be released for PC and Xbox. This would give the Xbox Series X and S some major open-world exclusives to bolster their upcoming exclusive lineup alongside Obsidian's Avowed, but comments from Executive Producer Todd Howard do muddy the waters on that situation.

'Like our original partnership, this one is about more than one system or one screen,' Howard said. 'We share a deep belief in the fundamental power of games, in their ability to connect, empower, and bring joy. And a belief we should bring that to everyone — regardless of who you are, where you live, or what you play on. Regardless of the screen size, the controller, or your ability to even use one.'

This seems to indicate that Bethesda Game Studios titles could come to more consoles other than Xbox, though Microsoft and Bethesda have not directly stated if that's the case yet. A far more likely explanation is that Microsoft may urge Bethesda developers to develop with current- and next-gen consoles in mind so as to make games more accessible to a wider variety of gamers. Which is to say that Elder Scrolls 6 and Starfield might never land on PlayStation 5.

While Bethesda does have some multiplatform titles announced or actively support like Doom Eternal, Deathloop, and GhostWire, those games should still be released on their confirmed systems before coming to Xbox if Microsoft follows the precedent set by previous acquisitions of inXile Entertainment and Compulsion Games. Hopefully, this acquisition won't result in any delays for either game.

What we know for sure is that any future games from Bethesda will be on Xbox Game Pass on the day that they launch, which means you won't need to purchase the likes of The Elder Scrolls 6 or Starfield separately if you have an Xbox Game Pass subscription. It also means that a robust backlog of Bethesda games will likely hit Xbox Game Pass in the coming months.

Todd Howard also teased that Bethesda has made its 'largest engine overhaul since Oblivion, with all new technologies powering our first new IP in 25 years, Starfield, as well as The Elder Scrolls VI.'

The InverseAnalysis — The fact that games like The Elder Scrolls 6, Starfield, and whatever's next from studios like MachineGames and id Software might be Xbox exclusives is a gigantic loss for Sony and a major win for Microsoft. The most common criticism thrown at Xbox is that they don't have enough compelling franchises and exclusives to draw people to its platforms, but now it has the market cornered on AAA open-world RPGs.

Bethesda

While the fruits of this acquisition might take over a year to finally muster, it nets Xbox some highly anticipated major exclusives. Hopefully, Xbox won't be as secretive as Bethesda has historically been, and we'll learn more about these games as soon as possible once the $7.5 billion acquisition is complete.





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